▼NModWobblyLife | |
▼NAudio | |
CMODATTRIBUTES_3D | Wrapper for the FMOD api ATTRIBUTES_3D https://fmod.com/docs/2.01/unity/api.html |
CModEventInstance | Wrapper for the FMOD api EventInstance https://fmod.com/docs/2.01/unity/api.html |
CModRuntimeManager | Wrapper for the FMOD api RuntimeManager https://fmod.com/docs/2.01/unity/api.html |
CModSoundEmitter | A basic sound emitter |
CModSurfaceMaterial | The surface material component, used to determine what sound to play when an impact happens |
CMODVECTOR | Wrapper for the FMOD api VECTOR https://fmod.com/docs/2.01/unity/api.html |
▼NNetwork | |
CIModNetworkMessage | An interface to make a packet to send over the network |
CIModNetworkSubBehaviour | A interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients |
CModConnection | Defines a connected player |
CModExtTransformSyncSetting | Sync settings for a Transform |
CModNetworkBehaviour | A component which allows you to send data to client/server from this gameobject |
CModNetworkCoroutine | Useful coroutine helpers |
CModNetworkManager | Network Manager Ability to spawn prefabs over the network (Server only) |
CModNetworkObject | The network object responsible for sending/recieving rpcs between clients |
CModNetworkReader | The NetworkReader reads data from a buffer |
CModNetworkReaderAlloc | A network reader which you can use for your own use You must call Dispose() when you are finished using it |
CModNetworkSubBehaviour | A sub network behaviour which goes a long with ModNetworkBehaviour.cs |
CModNetworkWriter | The NetworkWriter reads data from a buffer |
CModNetworkWriterAlloc | A network writer which you can use for your own use You must call Dispose() when you are finished using it |
CModRPCInfo | RPCInfo for when you recieve an RPC |
CModRPCValidateInfo | Validate infomation |
CModTransformSettings | Transform Sync settings |
CModTransformSync | A useful component when you want to sync an object precisely for example a Rigidbody |
CModTransformSyncSetting | Sync settings |
▼NUI | |
CModUICanvas | Defines a canvas for ui |
CModUIElement | The basic UI element. Useful for anything which is UI related |
CModUIPlayerBasedCanvas | Defines a canvas used for a specific player for example a split screen player |
CModUIPlayerBasedElement | Defines a ui element used for a specific player for example a split screen player |
CExplodeData | Stores information about a explosion |
CIModEasyPlayerGrab | A interface to make objects easier to grab |
CIModExplode | A interface used to tell objects that another object has exploded |
CIModGrabbable | A interface to see whether an object is grabbable or not |
CIModGrabInteract | An interface for grabbing callbacks |
CModActionEnterExitInteract | A interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required! |
CModActionInteract | Gives the ability to do something when the player "Press A to Interact" with it |
CModBaseGamemode | A gamemode (Server only), which defines all the rules but is not networked |
CModBaseGamemodeCallbacks | Internal use |
CModCameraFocus | CameraFocus used for custom cameras |
CModCameraFocusCallbacks | Callbacks for internal use |
CModCameraFocusRef | A ModCameraFocus but reference to a non mod CameraFocus for example the PlayerCharacter camera |
CModCameraFocusSimpleLookAt | A simple look at camera |
CModCharacterCustomize | Contains everything about changing the apperance of a character i.e Clothes |
CModClothingBottom | Defines a characters clothing bottom |
CModClothingHat | Defines a characters clothing hat |
CModClothingManager | A manager for registering and unregistering clothes |
CModClothingPiece | Defines a characters clothing base |
CModClothingRegister | This provides an easy way to register clothing. Note you must register clothing piece in order for the game to see it |
CModClothingScriptableObject | Defines a bunch of clothing |
CModClothingTop | Defines a characters clothing top |
CModDeathBarrier | A simple death barrier for players |
CModDynamicObject | Defines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody |
CModEasyPlayerGrab | Placing this component on a GameObject will make it so if you try to grab this object it will be easier to grab i.e player arm gets pulled to object |
CModFreemodeGamemode | A basic freemode gamemode where players can just freely roam and dying respawns them |
CModGamemode | A gamemode which allows you to provide your own player controller and player character prefab |
CModGameplayCamera | The main camera for a player |
CModGrabInteract | Used to see if a gameobject is grabbable or not and when a player has grabbed or released it Apply to any gameobject and when a player grabs it events will be called |
CModGUIDComponent | Defines a component which gives you a unique Guid |
CModGUIDComponentManager | Manager for ModGUIDComponent |
CModInputPlayer | Used to get input from a certain player |
CModInstance | ModInstance Keeps track of all player controllers/player characters Ability to go back to lobby |
CModNonGrabbable | A simple component you can attach to a gameobject to stop players grabbing it |
CModPlatform | A platform which is useful keeping a player on a Platform or making a conveyor belt |
CModPlayerBody | The PlayerCharacter body |
CModPlayerCharacter | The Wobbly Character itself |
CModPlayerCharacterMovement | The character movement controller |
CModPlayerCharacterSpawnPoint | Defines a spawnpoint for the player character to spawn |
CModPlayerController | The controller of a player |
CModPlayerControllerInputManager | The input manager for a controller |
CModPlayerControllerInteractor | The interactor for a player controller |
CModPlayerControllerSpectate | The spectate component for a player controller |
CModPlayerControllerUI | The UI component for a PlayerController |
CModPlayerRenderTextureCamera | The camera facing the player |
CModPlayerSeat | Defines a seat for ModActionEnterExitInteract.cs |
CModRagdollController | The ragdoll component for a PlayerCharacter |
CModRagdollHandJoint | A players hand, used for grabbing items/players |
CModReadOnlyAttribute | Readonly attribute Used to make a property in the inspector readonly |
CModTouchButton | A basic in world push button |
CModVehicleSeatAllocation | |
CModWardrobe | Once interacted with gives the ability to change your clothes |
CModWorldIcon | A simple way to display ui icons in the world |
▼NModWobblyLifeEditor | |
CModNetworkBehaviourEditor | Editor version of ModNetworkBehaviour, used to generate the assetids for network use |
CModReadOnlyPropertyDrawer | A basic property drawer which makes the property readonly |