Wobbly Life Mod SDK
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NModWobblyLife
 NAudio
 CMODATTRIBUTES_3DWrapper for the FMOD api ATTRIBUTES_3D https://fmod.com/docs/2.01/unity/api.html
 CModEventInstanceWrapper for the FMOD api EventInstance https://fmod.com/docs/2.01/unity/api.html
 CModRuntimeManagerWrapper for the FMOD api RuntimeManager https://fmod.com/docs/2.01/unity/api.html
 CModSoundEmitterA basic sound emitter
 CModSurfaceMaterialThe surface material component, used to determine what sound to play when an impact happens
 CMODVECTORWrapper for the FMOD api VECTOR https://fmod.com/docs/2.01/unity/api.html
 NNetwork
 CIModNetworkMessageAn interface to make a packet to send over the network
 CIModNetworkSubBehaviourA interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients
 CModConnectionDefines a connected player
 CModExtTransformSyncSettingSync settings for a Transform
 CModNetworkBehaviourA component which allows you to send data to client/server from this gameobject
 CModNetworkCoroutineUseful coroutine helpers
 CModNetworkManagerNetwork Manager Ability to spawn prefabs over the network (Server only)
 CModNetworkObjectThe network object responsible for sending/recieving rpcs between clients
 CModNetworkReaderThe NetworkReader reads data from a buffer
 CModNetworkReaderAllocA network reader which you can use for your own use You must call Dispose() when you are finished using it
 CModNetworkSubBehaviourA sub network behaviour which goes a long with ModNetworkBehaviour.cs
 CModNetworkWriterThe NetworkWriter reads data from a buffer
 CModNetworkWriterAllocA network writer which you can use for your own use You must call Dispose() when you are finished using it
 CModRPCInfoRPCInfo for when you recieve an RPC
 CModRPCValidateInfoValidate infomation
 CModTransformSettingsTransform Sync settings
 CModTransformSyncA useful component when you want to sync an object precisely for example a Rigidbody
 CModTransformSyncSettingSync settings
 NUI
 CModUICanvasDefines a canvas for ui
 CModUIElementThe basic UI element. Useful for anything which is UI related
 CModUIPlayerBasedCanvasDefines a canvas used for a specific player for example a split screen player
 CModUIPlayerBasedElementDefines a ui element used for a specific player for example a split screen player
 CExplodeDataStores information about a explosion
 CIModEasyPlayerGrabA interface to make objects easier to grab
 CIModExplodeA interface used to tell objects that another object has exploded
 CIModGrabbableA interface to see whether an object is grabbable or not
 CIModGrabInteractAn interface for grabbing callbacks
 CModActionEnterExitInteractA interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required!
 CModActionInteractGives the ability to do something when the player "Press A to Interact" with it
 CModBaseGamemodeA gamemode (Server only), which defines all the rules but is not networked
 CModBaseGamemodeCallbacksInternal use
 CModCameraFocusCameraFocus used for custom cameras
 CModCameraFocusCallbacksCallbacks for internal use
 CModCameraFocusRefA ModCameraFocus but reference to a non mod CameraFocus for example the PlayerCharacter camera
 CModCameraFocusSimpleLookAtA simple look at camera
 CModCharacterCustomizeContains everything about changing the apperance of a character i.e Clothes
 CModClothingBottomDefines a characters clothing bottom
 CModClothingHatDefines a characters clothing hat
 CModClothingManagerA manager for registering and unregistering clothes
 CModClothingPieceDefines a characters clothing base
 CModClothingRegisterThis provides an easy way to register clothing. Note you must register clothing piece in order for the game to see it
 CModClothingScriptableObjectDefines a bunch of clothing
 CModClothingTopDefines a characters clothing top
 CModDeathBarrierA simple death barrier for players
 CModDynamicObjectDefines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody
 CModEasyPlayerGrabPlacing this component on a GameObject will make it so if you try to grab this object it will be easier to grab i.e player arm gets pulled to object
 CModFreemodeGamemodeA basic freemode gamemode where players can just freely roam and dying respawns them
 CModGamemodeA gamemode which allows you to provide your own player controller and player character prefab
 CModGameplayCameraThe main camera for a player
 CModGrabInteractUsed to see if a gameobject is grabbable or not and when a player has grabbed or released it Apply to any gameobject and when a player grabs it events will be called
 CModGUIDComponentDefines a component which gives you a unique Guid
 CModGUIDComponentManagerManager for ModGUIDComponent
 CModInputPlayerUsed to get input from a certain player
 CModInstanceModInstance Keeps track of all player controllers/player characters Ability to go back to lobby
 CModNonGrabbableA simple component you can attach to a gameobject to stop players grabbing it
 CModPlatformA platform which is useful keeping a player on a Platform or making a conveyor belt
 CModPlayerBodyThe PlayerCharacter body
 CModPlayerCharacterThe Wobbly Character itself
 CModPlayerCharacterMovementThe character movement controller
 CModPlayerCharacterSpawnPointDefines a spawnpoint for the player character to spawn
 CModPlayerControllerThe controller of a player
 CModPlayerControllerInputManagerThe input manager for a controller
 CModPlayerControllerInteractorThe interactor for a player controller
 CModPlayerControllerSpectateThe spectate component for a player controller
 CModPlayerControllerUIThe UI component for a PlayerController
 CModPlayerRenderTextureCameraThe camera facing the player
 CModPlayerSeatDefines a seat for ModActionEnterExitInteract.cs
 CModRagdollControllerThe ragdoll component for a PlayerCharacter
 CModRagdollHandJointA players hand, used for grabbing items/players
 CModReadOnlyAttributeReadonly attribute Used to make a property in the inspector readonly
 CModTouchButtonA basic in world push button
 CModVehicleSeatAllocation
 CModWardrobeOnce interacted with gives the ability to change your clothes
 CModWorldIconA simple way to display ui icons in the world
 NModWobblyLifeEditor
 CModNetworkBehaviourEditorEditor version of ModNetworkBehaviour, used to generate the assetids for network use
 CModReadOnlyPropertyDrawerA basic property drawer which makes the property readonly