Namespaces | |
namespace | Audio |
namespace | Network |
namespace | UI |
Classes | |
struct | ExplodeData |
Stores information about a explosion. More... | |
interface | IModEasyPlayerGrab |
A interface to make objects easier to grab. More... | |
interface | IModExplode |
A interface used to tell objects that another object has exploded. More... | |
interface | IModGrabbable |
A interface to see whether an object is grabbable or not. More... | |
interface | IModGrabInteract |
An interface for grabbing callbacks. More... | |
class | ModActionEnterExitInteract |
A interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required! More... | |
class | ModActionEnterExitInteractStatic |
class | ModActionInteract |
Gives the ability to do something when the player "Press A to Interact" with it. More... | |
class | ModActionInteractStatic |
class | ModBaseGamemode |
A gamemode (Server only), which defines all the rules but is not networked. More... | |
class | ModBaseGamemodeCallbacks |
Internal use. More... | |
class | ModBaseGamemodeStatic |
class | ModCameraFocus |
CameraFocus used for custom cameras. More... | |
class | ModCameraFocusCallbacks |
Callbacks for internal use. More... | |
class | ModCameraFocusRef |
A ModCameraFocus but reference to a non mod CameraFocus for example the PlayerCharacter camera. More... | |
class | ModCameraFocusSimpleLookAt |
A simple look at camera. More... | |
class | ModCameraFocusStatic |
class | ModCharacterCustomize |
Contains everything about changing the apperance of a character i.e Clothes. More... | |
class | ModCharacterCustomizeStatic |
class | ModClothingBottom |
Defines a characters clothing bottom. More... | |
class | ModClothingHat |
Defines a characters clothing hat. More... | |
class | ModClothingManager |
A manager for registering and unregistering clothes. More... | |
class | ModClothingPiece |
Defines a characters clothing base. More... | |
class | ModClothingPieceStatic |
class | ModClothingRegister |
This provides an easy way to register clothing. Note you must register clothing piece in order for the game to see it. More... | |
class | ModClothingScriptableObject |
Defines a bunch of clothing. More... | |
class | ModClothingTop |
Defines a characters clothing top. More... | |
class | ModDeathBarrier |
A simple death barrier for players. More... | |
class | ModDynamicObject |
Defines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody. More... | |
class | ModDynamicObjectStatic |
class | ModEasyPlayerGrab |
Placing this component on a GameObject will make it so if you try to grab this object it will be easier to grab i.e player arm gets pulled to object. More... | |
class | ModEasyPlayerGrabStatic |
class | ModFreemodeGamemode |
A basic freemode gamemode where players can just freely roam and dying respawns them. More... | |
class | ModGamemode |
A gamemode which allows you to provide your own player controller and player character prefab. More... | |
class | ModGameplayCamera |
The main camera for a player. More... | |
class | ModGameplayCameraStatic |
class | ModGrabInteract |
Used to see if a gameobject is grabbable or not and when a player has grabbed or released it Apply to any gameobject and when a player grabs it events will be called. More... | |
class | ModGUIDComponent |
Defines a component which gives you a unique Guid. More... | |
class | ModGUIDComponentManager |
Manager for ModGUIDComponent. More... | |
class | ModInputGlyphsStatic |
class | ModInputPlayer |
Used to get input from a certain player. More... | |
class | ModInputPlayerStatic |
class | ModInstance |
ModInstance Keeps track of all player controllers/player characters Ability to go back to lobby. More... | |
class | ModInstanceStatic |
class | ModNonGrabbable |
A simple component you can attach to a gameobject to stop players grabbing it. More... | |
class | ModObjectBuffer |
class | ModPlatform |
A platform which is useful keeping a player on a Platform or making a conveyor belt. More... | |
class | ModPlatformStatic |
class | ModPlayerBody |
The PlayerCharacter body. More... | |
class | ModPlayerBodyStatic |
class | ModPlayerCharacter |
The Wobbly Character itself. More... | |
class | ModPlayerCharacterMovement |
The character movement controller. More... | |
class | ModPlayerCharacterMovementStatic |
class | ModPlayerCharacterSpawnPoint |
Defines a spawnpoint for the player character to spawn. More... | |
class | ModPlayerCharacterStatic |
class | ModPlayerController |
The controller of a player. More... | |
class | ModPlayerControllerInputManager |
The input manager for a controller. More... | |
class | ModPlayerControllerInputManagerStatic |
class | ModPlayerControllerInteractor |
The interactor for a player controller. More... | |
class | ModPlayerControllerInteractorStatic |
class | ModPlayerControllerSpectate |
The spectate component for a player controller. More... | |
class | ModPlayerControllerSpectateStatic |
class | ModPlayerControllerStatic |
class | ModPlayerControllerUI |
The UI component for a PlayerController. More... | |
class | ModPlayerControllerUIStatic |
class | ModPlayerRenderTextureCamera |
The camera facing the player. More... | |
class | ModPlayerRenderTextureCameraStatic |
class | ModPlayerSeat |
Defines a seat for ModActionEnterExitInteract.cs. More... | |
class | ModPlayerSeatStatic |
class | ModRagdollController |
The ragdoll component for a PlayerCharacter. More... | |
class | ModRagdollControllerStatic |
class | ModRagdollHandJoint |
A players hand, used for grabbing items/players. More... | |
class | ModRagdollHandJointStatic |
class | ModReadOnlyAttribute |
Readonly attribute Used to make a property in the inspector readonly. More... | |
class | ModTouchButton |
A basic in world push button. More... | |
class | ModUtilsHelper |
class | ModVehicleSeatAllocation |
class | ModWardrobe |
Once interacted with gives the ability to change your clothes. More... | |
class | ModWorldIcon |
A simple way to display ui icons in the world. More... | |
class | ModWorldIconStatic |
Enumerations | |
enum | ModClothingSelectionType : byte { None , Hat , Top , Bottom } |
Types of valid clothing. More... | |
enum | ModClothingMaterialIndex { None = 0 , Material_0 = 1 << 0 , Material_1 = 1 << 1 , Material_2 = 1 << 2 , Material_3 = 1 << 3 } |
Indicates what materials are being used. More... | |
enum | ModSeatPose { Sit , Stand , Saddle } |
Defines what pose the player should be in. More... | |
enum ModWobblyLife.ModClothingSelectionType : byte |