Wobbly Life Mod SDK
 
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ModWobblyLife Namespace Reference

Namespaces

namespace  Audio
 
namespace  Network
 
namespace  UI
 

Classes

struct  ExplodeData
 Stores information about a explosion. More...
 
interface  IModEasyPlayerGrab
 A interface to make objects easier to grab. More...
 
interface  IModExplode
 A interface used to tell objects that another object has exploded. More...
 
interface  IModGrabbable
 A interface to see whether an object is grabbable or not. More...
 
interface  IModGrabInteract
 An interface for grabbing callbacks. More...
 
class  ModActionEnterExitInteract
 A interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required! More...
 
class  ModActionEnterExitInteractStatic
 
class  ModActionInteract
 Gives the ability to do something when the player "Press A to Interact" with it. More...
 
class  ModActionInteractStatic
 
class  ModBaseGamemode
 A gamemode (Server only), which defines all the rules but is not networked. More...
 
class  ModBaseGamemodeCallbacks
 Internal use. More...
 
class  ModBaseGamemodeStatic
 
class  ModCameraFocus
 CameraFocus used for custom cameras. More...
 
class  ModCameraFocusCallbacks
 Callbacks for internal use. More...
 
class  ModCameraFocusRef
 A ModCameraFocus but reference to a non mod CameraFocus for example the PlayerCharacter camera. More...
 
class  ModCameraFocusSimpleLookAt
 A simple look at camera. More...
 
class  ModCameraFocusStatic
 
class  ModCharacterCustomize
 Contains everything about changing the apperance of a character i.e Clothes. More...
 
class  ModCharacterCustomizeStatic
 
class  ModClothingBottom
 Defines a characters clothing bottom. More...
 
class  ModClothingHat
 Defines a characters clothing hat. More...
 
class  ModClothingManager
 A manager for registering and unregistering clothes. More...
 
class  ModClothingPiece
 Defines a characters clothing base. More...
 
class  ModClothingPieceStatic
 
class  ModClothingRegister
 This provides an easy way to register clothing. Note you must register clothing piece in order for the game to see it. More...
 
class  ModClothingScriptableObject
 Defines a bunch of clothing. More...
 
class  ModClothingTop
 Defines a characters clothing top. More...
 
class  ModDeathBarrier
 A simple death barrier for players. More...
 
class  ModDynamicObject
 Defines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody. More...
 
class  ModDynamicObjectStatic
 
class  ModEasyPlayerGrab
 Placing this component on a GameObject will make it so if you try to grab this object it will be easier to grab i.e player arm gets pulled to object. More...
 
class  ModEasyPlayerGrabStatic
 
class  ModFreemodeGamemode
 A basic freemode gamemode where players can just freely roam and dying respawns them. More...
 
class  ModGamemode
 A gamemode which allows you to provide your own player controller and player character prefab. More...
 
class  ModGameplayCamera
 The main camera for a player. More...
 
class  ModGameplayCameraStatic
 
class  ModGrabInteract
 Used to see if a gameobject is grabbable or not and when a player has grabbed or released it Apply to any gameobject and when a player grabs it events will be called. More...
 
class  ModGUIDComponent
 Defines a component which gives you a unique Guid. More...
 
class  ModGUIDComponentManager
 Manager for ModGUIDComponent. More...
 
class  ModInputGlyphsStatic
 
class  ModInputPlayer
 Used to get input from a certain player. More...
 
class  ModInputPlayerStatic
 
class  ModInstance
 ModInstance Keeps track of all player controllers/player characters Ability to go back to lobby. More...
 
class  ModInstanceStatic
 
class  ModNonGrabbable
 A simple component you can attach to a gameobject to stop players grabbing it. More...
 
class  ModObjectBuffer
 
class  ModPlatform
 A platform which is useful keeping a player on a Platform or making a conveyor belt. More...
 
class  ModPlatformStatic
 
class  ModPlayerBody
 The PlayerCharacter body. More...
 
class  ModPlayerBodyStatic
 
class  ModPlayerCharacter
 The Wobbly Character itself. More...
 
class  ModPlayerCharacterMovement
 The character movement controller. More...
 
class  ModPlayerCharacterMovementStatic
 
class  ModPlayerCharacterSpawnPoint
 Defines a spawnpoint for the player character to spawn. More...
 
class  ModPlayerCharacterStatic
 
class  ModPlayerController
 The controller of a player. More...
 
class  ModPlayerControllerInputManager
 The input manager for a controller. More...
 
class  ModPlayerControllerInputManagerStatic
 
class  ModPlayerControllerInteractor
 The interactor for a player controller. More...
 
class  ModPlayerControllerInteractorStatic
 
class  ModPlayerControllerSpectate
 The spectate component for a player controller. More...
 
class  ModPlayerControllerSpectateStatic
 
class  ModPlayerControllerStatic
 
class  ModPlayerControllerUI
 The UI component for a PlayerController. More...
 
class  ModPlayerControllerUIStatic
 
class  ModPlayerRenderTextureCamera
 The camera facing the player. More...
 
class  ModPlayerRenderTextureCameraStatic
 
class  ModPlayerSeat
 Defines a seat for ModActionEnterExitInteract.cs. More...
 
class  ModPlayerSeatStatic
 
class  ModRagdollController
 The ragdoll component for a PlayerCharacter. More...
 
class  ModRagdollControllerStatic
 
class  ModRagdollHandJoint
 A players hand, used for grabbing items/players. More...
 
class  ModRagdollHandJointStatic
 
class  ModReadOnlyAttribute
 Readonly attribute Used to make a property in the inspector readonly. More...
 
class  ModTouchButton
 A basic in world push button. More...
 
class  ModUtilsHelper
 
class  ModVehicleSeatAllocation
 
class  ModWardrobe
 Once interacted with gives the ability to change your clothes. More...
 
class  ModWorldIcon
 A simple way to display ui icons in the world. More...
 
class  ModWorldIconStatic
 

Enumerations

enum  ModClothingSelectionType : byte { None , Hat , Top , Bottom }
 Types of valid clothing. More...
 
enum  ModClothingMaterialIndex {
  None = 0 , Material_0 = 1 << 0 , Material_1 = 1 << 1 , Material_2 = 1 << 2 ,
  Material_3 = 1 << 3
}
 Indicates what materials are being used. More...
 
enum  ModSeatPose { Sit , Stand , Saddle }
 Defines what pose the player should be in. More...
 

Enumeration Type Documentation

◆ ModClothingMaterialIndex

Indicates what materials are being used.

Enumerator
None 

None.

Material_0 

Material at index 0.

Material_1 

Material at index 1.

Material_2 

Material at index 2.

Material_3 

Material at index 3.

◆ ModClothingSelectionType

Types of valid clothing.

Enumerator
None 

None.

Hat 

Hat.

Top 

Top.

Bottom 

Bottom.

◆ ModSeatPose

Defines what pose the player should be in.

Enumerator
Sit 

Player sits on seat.

Stand 

Player stands on seat.

Saddle 

Player rides on seat.