A interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients. More...
Public Member Functions | |
void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
A interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients.
GameObject ModWobblyLife.Network.IModNetworkSubBehaviour.GetGameObject | ( | ) |
Returns the gameobject of this object.
Implemented in ModWobblyLife.Network.ModNetworkSubBehaviour.
void ModWobblyLife.Network.IModNetworkSubBehaviour.NetworkPost | ( | ModNetworkObject | networkObject | ) |
Called after fully initalized the network.
networkObject |
Implemented in ModWobblyLife.Network.ModNetworkSubBehaviour.
void ModWobblyLife.Network.IModNetworkSubBehaviour.NetworkStart | ( | ModNetworkObject | networkObject | ) |
Called when this object is ready on the network.
networkObject |
Implemented in ModWobblyLife.Network.ModNetworkSubBehaviour.
void ModWobblyLife.Network.IModNetworkSubBehaviour.RegisterRPCs | ( | ModNetworkObject | networkObject | ) |
Called when you should register rpcs.
networkObject |
Implemented in ModWobblyLife.Network.ModNetworkSubBehaviour.