Stores information about a explosion. More...
Public Member Functions | |
void | ApplyForce (Rigidbody rigidbody) |
Apply the explosion force on this rigidbody. | |
Vector3 | CalculateExplosionForce (Transform transform) |
Calculates the explosion force from a transform. | |
Vector3 | CalculateExplosionForce (Vector3 point) |
Calculates the explosion force from a point. | |
float | CalculateForce (Transform transform) |
Calculates the raw explosion force from a transform. | |
float | CalculateForce (Vector3 point) |
Calculates the raw explosion force from a point. | |
Public Attributes | |
Vector3 | position |
The position of the explosion. | |
float | force |
The force of the explosion. | |
float | radius |
The radius of the explosion. | |
GameObject | explodeGameObject |
The game object which exploded. | |
Stores information about a explosion.
void ModWobblyLife.ExplodeData.ApplyForce | ( | Rigidbody | rigidbody | ) |
Apply the explosion force on this rigidbody.
rigidbody |
Vector3 ModWobblyLife.ExplodeData.CalculateExplosionForce | ( | Transform | transform | ) |
Calculates the explosion force from a transform.
transform |
Vector3 ModWobblyLife.ExplodeData.CalculateExplosionForce | ( | Vector3 | point | ) |
Calculates the explosion force from a point.
point |
float ModWobblyLife.ExplodeData.CalculateForce | ( | Transform | transform | ) |
Calculates the raw explosion force from a transform.
transform |
float ModWobblyLife.ExplodeData.CalculateForce | ( | Vector3 | point | ) |
Calculates the raw explosion force from a point.
point |
GameObject ModWobblyLife.ExplodeData.explodeGameObject |
The game object which exploded.
float ModWobblyLife.ExplodeData.force |
The force of the explosion.
Vector3 ModWobblyLife.ExplodeData.position |
The position of the explosion.
float ModWobblyLife.ExplodeData.radius |
The radius of the explosion.