Defines a connected player. More...
Public Member Functions | |
ModConnection (object connection) | |
bool | IsValid () |
Returns whether this connection is valid. | |
Static Public Member Functions | |
static void | Setup () |
Properties | |
int | Id [get] |
Returns their unique id. | |
bool | IsHost [get] |
Returns whether they are the host. | |
bool | Me [get] |
Returns whether this is me. | |
string | Name [get] |
Returns their player name. | |
bool | Authenticated [get] |
Returns whether they have been authenticated i.e have the correct version of the game. | |
float | LastMessageTime [get] |
Returns the last Time.time we recieved a packet from them. | |
Defines a connected player.
ModWobblyLife.Network.ModConnection.ModConnection | ( | object | connection | ) |
bool ModWobblyLife.Network.ModConnection.IsValid | ( | ) |
Returns whether this connection is valid.
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Returns whether they have been authenticated i.e have the correct version of the game.
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Returns their unique id.
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Returns whether they are the host.
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Returns the last Time.time we recieved a packet from them.
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Returns whether this is me.
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Returns their player name.