The surface material component, used to determine what sound to play when an impact happens. More...
Public Member Functions | |
ModSurface | GetSurface () |
Returns the surface. | |
Protected Member Functions | |
virtual void | ModAwake () |
On Awake. | |
Events | |
static Action< ModSurfaceMaterial > | onPrepare |
For internal use. | |
The surface material component, used to determine what sound to play when an impact happens.
ModSurface ModWobblyLife.Audio.ModSurfaceMaterial.GetSurface | ( | ) |
Returns the surface.
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protectedvirtual |
On Awake.
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static |
For internal use.