The spectate component for a player controller. More...
Public Member Functions | |
| void | ServerSetSpectating (bool bSpectating) |
| Sets whether this player is spectating or not (Server only) | |
| ModPlayerController | GetSpectatingPlayer () |
| Get the current spectating player. | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
Protected Member Functions | |
| override void | ModNetworkStart (ModNetworkObject modNetworkObject) |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | OnDestroy () |
| virtual void | ModAwake () |
| virtual void | ModStart () |
| virtual void | ModOnDestroy () |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
Additional Inherited Members | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| ModNetworkObject | modNetworkObject |
The spectate component for a player controller.
| ModPlayerController ModWobblyLife.ModPlayerControllerSpectate.GetSpectatingPlayer | ( | ) |
Get the current spectating player.
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protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.
| void ModWobblyLife.ModPlayerControllerSpectate.ServerSetSpectating | ( | bool | bSpectating | ) |
Sets whether this player is spectating or not (Server only)
| bSpectating |