The input manager for a controller. More...
Public Member Functions | |
void | EnablePlayerTransformInput (object handle) |
Enable the player transform input. | |
void | DisablePlayerTransformInput (object handle) |
Disable the player transform input. | |
ModInputPlayer | GetInputPlayer () |
Returns the input player used to get input from this player. | |
bool | IsUsingMouseKeyboard () |
Whether this player is using mouse or keyboard. | |
bool | IsGameplayInputEnabled () |
Whether the gameplay input like player movement is enabled. | |
![]() | |
void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
Protected Member Functions | |
override void | Awake () |
override void | ModNetworkStart (ModNetworkObject modNetworkObject) |
![]() | |
virtual void | Awake () |
virtual void | Start () |
virtual void | OnDestroy () |
virtual void | ModAwake () |
virtual void | ModStart () |
virtual void | ModOnDestroy () |
virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
Additional Inherited Members | |
![]() | |
ModNetworkObject | modNetworkObject |
The input manager for a controller.
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.
void ModWobblyLife.ModPlayerControllerInputManager.DisablePlayerTransformInput | ( | object | handle | ) |
Disable the player transform input.
handle |
void ModWobblyLife.ModPlayerControllerInputManager.EnablePlayerTransformInput | ( | object | handle | ) |
Enable the player transform input.
handle |
ModInputPlayer ModWobblyLife.ModPlayerControllerInputManager.GetInputPlayer | ( | ) |
Returns the input player used to get input from this player.
bool ModWobblyLife.ModPlayerControllerInputManager.IsGameplayInputEnabled | ( | ) |
Whether the gameplay input like player movement is enabled.
bool ModWobblyLife.ModPlayerControllerInputManager.IsUsingMouseKeyboard | ( | ) |
Whether this player is using mouse or keyboard.
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.