Used to get input from a certain player. More...
Public Member Functions | |
| float | GetAxis (string actionName) |
| Returns the axis of an action. | |
| bool | GetAnyButton () |
| Returns whether this player is holding any buttons down. | |
| bool | GetAnyButtonDown () |
| Returns whether this player has pressed any button this frame. | |
| bool | GetButton (string actionName) |
| Returns whether this action is being held down for this player. | |
| bool | GetButtonDown (string actionName) |
| Returns whether this action was pressed this frame for this player. | |
| Sprite | GetGlyth (string actionName) |
| Returns the button icon for this action for this player. | |
Used to get input from a certain player.
| bool ModWobblyLife.ModInputPlayer.GetAnyButton | ( | ) |
Returns whether this player is holding any buttons down.
| bool ModWobblyLife.ModInputPlayer.GetAnyButtonDown | ( | ) |
Returns whether this player has pressed any button this frame.
| float ModWobblyLife.ModInputPlayer.GetAxis | ( | string | actionName | ) |
Returns the axis of an action.
| actionName |
| bool ModWobblyLife.ModInputPlayer.GetButton | ( | string | actionName | ) |
Returns whether this action is being held down for this player.
| actionName |
| bool ModWobblyLife.ModInputPlayer.GetButtonDown | ( | string | actionName | ) |
Returns whether this action was pressed this frame for this player.
| actionName |
| Sprite ModWobblyLife.ModInputPlayer.GetGlyth | ( | string | actionName | ) |
Returns the button icon for this action for this player.
| actionName |