▼CEditor | |
CModWobblyLifeEditor.ModNetworkBehaviourEditor | Editor version of ModNetworkBehaviour, used to generate the assetids for network use |
CModWobblyLife.ExplodeData | Stores information about a explosion |
CModWobblyLife.IModEasyPlayerGrab | A interface to make objects easier to grab |
CModWobblyLife.IModExplode | A interface used to tell objects that another object has exploded |
▼CModWobblyLife.IModGrabbable | A interface to see whether an object is grabbable or not |
▼CModWobblyLife.IModGrabInteract | An interface for grabbing callbacks |
CModWobblyLife.ModGrabInteract | Used to see if a gameobject is grabbable or not and when a player has grabbed or released it Apply to any gameobject and when a player grabs it events will be called |
CModWobblyLife.ModNonGrabbable | A simple component you can attach to a gameobject to stop players grabbing it |
CModWobblyLife.Network.IModNetworkMessage | An interface to make a packet to send over the network |
▼CModWobblyLife.Network.IModNetworkSubBehaviour | A interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients |
▼CModWobblyLife.Network.ModNetworkSubBehaviour | A sub network behaviour which goes a long with ModNetworkBehaviour.cs |
CModWobblyLife.ModActionEnterExitInteract | A interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required! |
▼CModWobblyLife.ModCameraFocus | CameraFocus used for custom cameras |
CModWobblyLife.ModCameraFocusRef | A ModCameraFocus but reference to a non mod CameraFocus for example the PlayerCharacter camera |
CModWobblyLife.ModCameraFocusSimpleLookAt | A simple look at camera |
CModWobblyLife.ModPlayerCharacterMovement | The character movement controller |
CModWobblyLife.ModPlayerControllerInputManager | The input manager for a controller |
CModWobblyLife.ModPlayerControllerInteractor | The interactor for a player controller |
CModWobblyLife.ModPlayerControllerSpectate | The spectate component for a player controller |
CModWobblyLife.ModPlayerControllerUI | The UI component for a PlayerController |
CModWobblyLife.Audio.MODATTRIBUTES_3D | Wrapper for the FMOD api ATTRIBUTES_3D https://fmod.com/docs/2.01/unity/api.html |
CModWobblyLife.ModBaseGamemodeCallbacks | Internal use |
CModWobblyLife.ModCameraFocusCallbacks | Callbacks for internal use |
CModWobblyLife.Network.ModConnection | Defines a connected player |
CModWobblyLife.Audio.ModEventInstance | Wrapper for the FMOD api EventInstance https://fmod.com/docs/2.01/unity/api.html |
CModWobblyLife.Network.ModExtTransformSyncSetting | Sync settings for a Transform |
CModWobblyLife.ModInputPlayer | Used to get input from a certain player |
CModWobblyLife.Network.ModNetworkCoroutine | Useful coroutine helpers |
CModWobblyLife.Network.ModNetworkObject | The network object responsible for sending/recieving rpcs between clients |
▼CModWobblyLife.Network.ModNetworkReader | The NetworkReader reads data from a buffer |
CModWobblyLife.Network.ModNetworkReaderAlloc | A network reader which you can use for your own use You must call Dispose() when you are finished using it |
▼CModWobblyLife.Network.ModNetworkWriter | The NetworkWriter reads data from a buffer |
CModWobblyLife.Network.ModNetworkWriterAlloc | A network writer which you can use for your own use You must call Dispose() when you are finished using it |
CModWobblyLife.Network.ModRPCInfo | RPCInfo for when you recieve an RPC |
CModWobblyLife.Network.ModRPCValidateInfo | Validate infomation |
▼CModScriptBehaviour | |
▼CModWobblyLife.Network.ModNetworkBehaviour | A component which allows you to send data to client/server from this gameobject |
CModWobblyLife.ModDynamicObject | Defines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody |
CModWobblyLife.ModPlayerCharacter | The Wobbly Character itself |
CModWobblyLife.ModPlayerController | The controller of a player |
CModWobblyLife.ModTouchButton | A basic in world push button |
CModWobblyLife.ModWardrobe | Once interacted with gives the ability to change your clothes |
CModWobblyLife.Network.ModTransformSettings | Transform Sync settings |
CModWobblyLife.Network.ModTransformSyncSetting | Sync settings |
CModWobblyLife.Audio.MODVECTOR | Wrapper for the FMOD api VECTOR https://fmod.com/docs/2.01/unity/api.html |
CModWobblyLife.ModVehicleSeatAllocation | |
▼CMonoBehaviour | |
CModWobblyLife.Audio.ModRuntimeManager | Wrapper for the FMOD api RuntimeManager https://fmod.com/docs/2.01/unity/api.html |
CModWobblyLife.Audio.ModSoundEmitter | A basic sound emitter |
CModWobblyLife.Audio.ModSurfaceMaterial | The surface material component, used to determine what sound to play when an impact happens |
CModWobblyLife.ModActionInteract | Gives the ability to do something when the player "Press A to Interact" with it |
▼CModWobblyLife.ModBaseGamemode | A gamemode (Server only), which defines all the rules but is not networked |
▼CModWobblyLife.ModGamemode | A gamemode which allows you to provide your own player controller and player character prefab |
CModWobblyLife.ModFreemodeGamemode | A basic freemode gamemode where players can just freely roam and dying respawns them |
CModWobblyLife.ModCharacterCustomize | Contains everything about changing the apperance of a character i.e Clothes |
CModWobblyLife.ModClothingManager | A manager for registering and unregistering clothes |
▼CModWobblyLife.ModClothingPiece | Defines a characters clothing base |
CModWobblyLife.ModClothingBottom | Defines a characters clothing bottom |
CModWobblyLife.ModClothingHat | Defines a characters clothing hat |
CModWobblyLife.ModClothingTop | Defines a characters clothing top |
CModWobblyLife.ModClothingRegister | This provides an easy way to register clothing. Note you must register clothing piece in order for the game to see it |
CModWobblyLife.ModDeathBarrier | A simple death barrier for players |
CModWobblyLife.ModEasyPlayerGrab | Placing this component on a GameObject will make it so if you try to grab this object it will be easier to grab i.e player arm gets pulled to object |
CModWobblyLife.ModGUIDComponent | Defines a component which gives you a unique Guid |
CModWobblyLife.ModGUIDComponentManager | Manager for ModGUIDComponent |
CModWobblyLife.ModGameplayCamera | The main camera for a player |
CModWobblyLife.ModGrabInteract | Used to see if a gameobject is grabbable or not and when a player has grabbed or released it Apply to any gameobject and when a player grabs it events will be called |
CModWobblyLife.ModInstance | ModInstance Keeps track of all player controllers/player characters Ability to go back to lobby |
CModWobblyLife.ModNonGrabbable | A simple component you can attach to a gameobject to stop players grabbing it |
CModWobblyLife.ModPlatform | A platform which is useful keeping a player on a Platform or making a conveyor belt |
CModWobblyLife.ModPlayerBody | The PlayerCharacter body |
CModWobblyLife.ModPlayerCharacterSpawnPoint | Defines a spawnpoint for the player character to spawn |
CModWobblyLife.ModPlayerRenderTextureCamera | The camera facing the player |
CModWobblyLife.ModPlayerSeat | Defines a seat for ModActionEnterExitInteract.cs |
CModWobblyLife.ModRagdollController | The ragdoll component for a PlayerCharacter |
CModWobblyLife.ModRagdollHandJoint | A players hand, used for grabbing items/players |
CModWobblyLife.ModWorldIcon | A simple way to display ui icons in the world |
CModWobblyLife.Network.ModNetworkManager | Network Manager Ability to spawn prefabs over the network (Server only) |
CModWobblyLife.Network.ModNetworkSubBehaviour | A sub network behaviour which goes a long with ModNetworkBehaviour.cs |
CModWobblyLife.Network.ModTransformSync | A useful component when you want to sync an object precisely for example a Rigidbody |
▼CModWobblyLife.UI.ModUIElement | The basic UI element. Useful for anything which is UI related |
▼CModWobblyLife.UI.ModUICanvas | Defines a canvas for ui |
CModWobblyLife.UI.ModUIPlayerBasedCanvas | Defines a canvas used for a specific player for example a split screen player |
CModWobblyLife.UI.ModUIPlayerBasedElement | Defines a ui element used for a specific player for example a split screen player |
▼CPropertyAttribute | |
CModWobblyLife.ModReadOnlyAttribute | Readonly attribute Used to make a property in the inspector readonly |
▼CPropertyDrawer | |
CModWobblyLifeEditor.ModReadOnlyPropertyDrawer | A basic property drawer which makes the property readonly |
▼CScriptableObject | |
CModWobblyLife.ModClothingScriptableObject | Defines a bunch of clothing |