Classes | |
class | ModWobblyLife.Audio.ModSurfaceMaterial |
The surface material component, used to determine what sound to play when an impact happens. More... | |
Namespaces | |
namespace | ModWobblyLife |
namespace | ModWobblyLife.Audio |
Enumerations | |
enum | ModWobblyLife.Audio.ModSurface : byte { ModWobblyLife.Audio.General = 0 , ModWobblyLife.Audio.Grass = 1 , ModWobblyLife.Audio.Sand = 2 , ModWobblyLife.Audio.Snow = 3 , ModWobblyLife.Audio.Dirt = 4 , ModWobblyLife.Audio.Water = 5 , ModWobblyLife.Audio.JungleGrass = 6 , ModWobblyLife.Audio.Coins = 7 , ModWobblyLife.Audio.Squishy = 8 , ModWobblyLife.Audio.None = 9 , ModWobblyLife.Audio.Fish = 10 , ModWobblyLife.Audio.Jelly = 11 , ModWobblyLife.Audio.Ice = 12 , ModWobblyLife.Audio.Metal = 13 , ModWobblyLife.Audio.Carpet = 14 } |
The surface material, used to determine what sound to play when an impact happens. More... | |