Wobbly Life Mod SDK
 
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ModSurfaceMaterial.cs File Reference

Classes

class  ModWobblyLife.Audio.ModSurfaceMaterial
 The surface material component, used to determine what sound to play when an impact happens. More...
 

Namespaces

namespace  ModWobblyLife
 
namespace  ModWobblyLife.Audio
 

Enumerations

enum  ModWobblyLife.Audio.ModSurface : byte {
  ModWobblyLife.Audio.General = 0 , ModWobblyLife.Audio.Grass = 1 , ModWobblyLife.Audio.Sand = 2 , ModWobblyLife.Audio.Snow = 3 ,
  ModWobblyLife.Audio.Dirt = 4 , ModWobblyLife.Audio.Water = 5 , ModWobblyLife.Audio.JungleGrass = 6 , ModWobblyLife.Audio.Coins = 7 ,
  ModWobblyLife.Audio.Squishy = 8 , ModWobblyLife.Audio.None = 9 , ModWobblyLife.Audio.Fish = 10 , ModWobblyLife.Audio.Jelly = 11 ,
  ModWobblyLife.Audio.Ice = 12 , ModWobblyLife.Audio.Metal = 13 , ModWobblyLife.Audio.Carpet = 14
}
 The surface material, used to determine what sound to play when an impact happens. More...