Wobbly Life Mod SDK
 
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ModWobblyLife.ModPlayerCharacter Member List

This is the complete list of members for ModWobblyLife.ModPlayerCharacter, including all inherited members.

AssignNetworkBehaviour(object networkBehaviour)ModWobblyLife.Network.ModNetworkBehaviour
AssignPlayerCharacter(object playerCharacterRaw)ModWobblyLife.ModPlayerCharacter
Awake()ModWobblyLife.ModPlayerCharacterprotectedvirtual
GetAssetId()ModWobblyLife.Network.ModNetworkBehaviour
GetAssetIdRaw()ModWobblyLife.Network.ModNetworkBehaviour
GetCameraFocus()ModWobblyLife.ModPlayerCharacter
GetCharacterCustomize()ModWobblyLife.ModPlayerCharacter
GetCharacterMovement()ModWobblyLife.ModPlayerCharacter
GetNetworkBehaviourRaw()ModWobblyLife.Network.ModNetworkBehaviour
GetPlayerBody()ModWobblyLife.ModPlayerCharacter
GetPlayerController()ModWobblyLife.ModPlayerCharacter
GetPlayerPosition()ModWobblyLife.ModPlayerCharacter
GetPlayerRenderTextureCamera()ModWobblyLife.ModPlayerCharacter
GetPlayerTransform()ModWobblyLife.ModPlayerCharacter
GetRagdollController()ModWobblyLife.ModPlayerCharacter
IsConnected()ModWobblyLife.Network.ModNetworkBehaviour
IsDead()ModWobblyLife.ModPlayerCharacter
IsServer()ModWobblyLife.Network.ModNetworkBehaviour
Kill(float timeInSeconds=0.0f)ModWobblyLife.ModPlayerCharacter
ModAwake()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
ModNetworkBehaviourCallback(ModNetworkBehaviour modNetworkBehaviour)ModWobblyLife.Network.ModNetworkBehaviour
ModNetworkBehaviourCallbackNetwork(ModNetworkBehaviour modNetworkBehaviour, Action< object > networkStartCallback, Action< object > registerRPCsCallback, Action< object > networkPostCallback)ModWobblyLife.Network.ModNetworkBehaviour
ModNetworkBehaviourNetworkObjectCallback(ModNetworkObject modNetworkObject)ModWobblyLife.Network.ModNetworkBehaviour
modNetworkObjectModWobblyLife.Network.ModNetworkBehaviour
ModNetworkPost(ModNetworkObject modNetworkObject)ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
modNetworkPostModWobblyLife.Network.ModNetworkBehaviour
ModNetworkStart(ModNetworkObject modNetworkObject)ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
modNetworkStartModWobblyLife.Network.ModNetworkBehaviour
modOnDestroyModWobblyLife.Network.ModNetworkBehaviour
ModOnDestroy()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
ModOnValidate()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
ModPrepare(bool bIsPrefab)ModWobblyLife.Network.ModNetworkBehaviour
ModReady()ModWobblyLife.ModPlayerCharacterprotectedvirtual
modRegisterRPCsModWobblyLife.Network.ModNetworkBehaviour
ModRegisterRPCs(ModNetworkObject modNetworkObject)ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
ModReset()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
ModStart()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
networkBehaviourModWobblyLife.Network.ModNetworkBehaviourprotected
NetworkPost(object networkObject)ModWobblyLife.ModPlayerCharacterprotectedvirtual
NetworkStart(object networkObject)ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
OnAssignNetworkBehaviour(object networkBehaviour)ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
OnDestroy()ModWobblyLife.ModPlayerCharacterprotectedvirtual
onPrepareModWobblyLife.Network.ModNetworkBehaviourstatic
onPreparePrefabModWobblyLife.Network.ModNetworkBehaviourstatic
OnValidate()ModWobblyLife.ModPlayerCharacterprotectedvirtual
RegisterRPCs(object networkObject)ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
Reset()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual
SetAssetId_Internal(string assetID)ModWobblyLife.Network.ModNetworkBehaviour
SetCharacterNameVisible(bool bIsCharacterNameVisible)ModWobblyLife.ModPlayerCharacter
SetPlayerCamUIAllowed(bool bIsPlayerCamUIAllowed)ModWobblyLife.ModPlayerCharacter
SetPlayerPosition(Vector3 position)ModWobblyLife.ModPlayerCharacter
SetPlayerPositionAndRotation(Vector3 position, Quaternion rotation, bool bResetVelocity=true)ModWobblyLife.ModPlayerCharacter
SetPlayerRotation(Quaternion rotation)ModWobblyLife.ModPlayerCharacter
Start()ModWobblyLife.Network.ModNetworkBehaviourprotectedvirtual