AssignGamemode(object gamemodeRaw) | ModWobblyLife.ModBaseGamemode | |
CheckReady() | ModWobblyLife.ModBaseGamemode | protected |
DestroyPlayerCharacter(ModPlayerController playerController, bool bInvokeKillEvent=false, bool bVanish=false) | ModWobblyLife.ModBaseGamemode | |
FixedUpdate() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
gamemodeRaw | ModWobblyLife.ModBaseGamemode | protected |
GetModPlayerCharacterPrefab() | ModWobblyLife.ModGamemode | virtual |
GetModPlayerControllerPrefab() | ModWobblyLife.ModGamemode | virtual |
GetPlayerSpawnPoint(ModPlayerController playerController) | ModWobblyLife.ModBaseGamemode | virtual |
IsRespawningAllowed() | ModWobblyLife.ModBaseGamemode | virtual |
LateUpdate() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
ModAwake() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
ModStart() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnDestroyedPlayerController(ModPlayerController playerController) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnDisable() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnEnable() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnModDestroy() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
onPrepare | ModWobblyLife.ModBaseGamemode | static |
OnServerPlayerConnected(ModConnection modConnection) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnServerPlayerDied(ModPlayerController playerController, ModPlayerCharacter playerCharacter) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnServerPlayerDisconnected(ModConnection modConnection) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnSpawnedPlayerCharacter(ModPlayerController playerController, ModPlayerCharacter playerCharacter) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
OnSpawnedPlayerController(ModPlayerController playerController) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
RespawnPlayerCharacter(ModPlayerController playerController, int respawnOption=-1) | ModWobblyLife.ModBaseGamemode | |
RespawnPlayerCharacter(ModPlayerController playerController, ModPlayerCharacterSpawnPoint spawnPoint, bool bOwnerFocus=true) | ModWobblyLife.ModBaseGamemode | |
SpawnPlayerCharacter(ModPlayerController playerController, Action< ModPlayerCharacter > onSpawned, bool bOwnerFocus=true) | ModWobblyLife.ModBaseGamemode | |
SpawnPlayerCharacter(ModPlayerController playerController, Action< ModPlayerCharacter > onSpawned, ModPlayerCharacterSpawnPoint spawnPoint, bool bOwnerFocus=true) | ModWobblyLife.ModBaseGamemode | |
StaticModGamemodeAssigned(ModBaseGamemode gamemode, ModBaseGamemodeCallbacks callbacks) | ModWobblyLife.ModBaseGamemode | |
Update() | ModWobblyLife.ModBaseGamemode | protectedvirtual |